The Poltergeist of Polter's Fort

Quest: The Poltergeist of Polter's Fort Location: Thunderstone: Shrine of Tempus Questgiver: Magnus Alignment score values: max 3 for this quest

Thunderstone: Shrine of Tempus If the PC chooses to research Polter's Fort before travelling there, they can discover from the priest Magnus that the name originates from Poltergeist's Fort, due to a poltergeist that inhabits it. The priest knows nothing of the restless spirit, other than a few legends. He asks the PC to lay the spirit to rest in Polter?s Fort, by exorcising it with a specially prepared holy water. Note that if the PC buys information from Alice Broadhand on Polter?s Fort, she will also direct the PC to speak to Magnus.

Polter?s Fort: Basement The poltergeist can be found in the basement, behind a locked door and down a dusty passage. It turns out the Poltergeist is tied to a sword, and this sword will attack the PC. If defeated, the PC can pick up the sword, causing the spirit within to call on the PC to free it. The PC may: - Take the sword anyway, forever trapping the spirit within. The PC gains a magic sword and can use the spirit's powers twice per day to increase strength and dexterity each by 5 for a limited time. However each time the sword is used there is a chance the sword will become drained and useless (thus closing the quest log). - Use the special holy water on the blade, destroying it. The resulting shards can be used in the  'Weapon of a True Knight' quest. - Use clerical or paladin powers to attempt to exorcise the blade, destroying the blade as per the special holy water. Paladins will find this harder than clerics.

Thunderstone: Shrine of Tempus If the PC destroyed the blade, returning to Magnus will complete the quest. Magnus will recommend taking the shards to the smithy for reforging into a magic weapon. Returning to Magnus having freed the spirit earns the PC the reputation 'Devout', for doing the request of the church.